![]() The "mention" of magical is the fact that it's a spell attack, specifically an evocation spell attack for those wondering. Question to answer.Does kinetic projectile deliver magical damage? " If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier." Phil has asked one question in the subject line and a different converse question in the text.Ĭould someone deconvolution the consensus here with an answer to this question.maybe quote it.ĭoes kinetic projectile deliver magical damage? I hope that better answers your question. The spell itself, however, is Magical, so it's considered a Magical attack, meaning the damage dealt by Telekinetic Projectile is only reduced by the standard value, not the increased value. This means that it is not Ghost Touch, Force, or Positive damage. Telekinetic Projectile is limited to Bludgeoning, Piercing, or Slashing, depending on which object is being used, and any traits or effects provided by the object is subsumed by the energy of the spell, even if it is, for example, a +1 Striking Ghost Touch Dagger. It has Resistance 5 to all damage except Ghost Touch, Force, or Positive damage, doubling versus non-magical damage. ![]() So, let's say we have Telekinetic Projectile going up against, say, a Ghost Commoner. But to be clear, Magical isn't a damage type, but is more similar to, say, making strikes with a Silver or Cold Iron weapon, wherein effects which require those things would still triger. Seems pretty clear that the spell itself, which is creating the attack, is Magical, since it expressly states that it's infused with magical energy. Any of these traits indicate that the item is magical. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Some items or effects are closely tied to a particular tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Cold Iron is not a trait or magical property. Because like the physical shape of the object it is relevant. Though the GM is within his rights to say it hit hilt first and did bludgeoning damage instead.Ĭ) Cold Iron damage. A Cold Iron +2 Striking Flaming Great Sword is going to doĪ) magical damage because of Telekinetic projectile damage, a rock would still do magical damage, this item doesn't do any extraī) no extra damage from striking (traits or magical properties don't apply)Ĭ) no fire damage (traits or magical properties don't apply)Ĭ) slashing damage, because the physical shape of the object is relevant. Note that there is a gap in the language, in that things that aren't traits or magical properties of the object, could countĮxample. So I think you have to assume it is magical. The spell itself says No specific traits or magic properties of the hurled item affect the attack or the damage. There is certainly no rules basis to say it is anything other than magical.Ī Globe of Invulnerability will protect against Telekinetic Projectile. In Telekinetic Projectile you are throwing an existing object, which may be viewed slightly differently to say Pummeling Rubble where possibly you are creating rocks to throw sometimes.
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